The Medusa pushes the capabilities of Cylon technology to its very limits.Ĭylon Cluster Nukes - A devastating multi-missile system capable of striking six individual targets with high yield nuclear warheads.Ĭylon Virus Mines - A short-range ECM field generator that both hacks the subsystems of hostile ships, and compromises enemy squadrons. Based on the ship design and used with permission of Todd Boyce.Ī technologically advanced command ship lined with point defence cannons, and capable of overclocking the subsystems of multiple ships with its advanced transmission arrays. The Raptors from the Defender can both bolster the marine defense of friendly ships that have been boarded, and provide technical support to boost the strength of ally subsystems. Able to protect itself from hostile DRADIS sensors, the Orion can lay in wait, maneuver for the perfect torpedo angle, and then speed away while its stealth battery recharges.Ī support ship of Gemenese origin, the Defender is a mobile marine detachment platform. Relive the infamous Ghost Fleet Offensive, strike behind enemy lines and turn the tide of the war for the Twelve Colonies.Ī light frigate equipped with an experimental suite of ECM jamming and stealth technologies. Can't think of the name now, but it's safe there.Ghost Fleet Offensive is a brand new 10-mission story campaign. I'm wondering if there is any benefit to carrying the shipyard around with me? It looked to me like it took up 750 fleet power, so I left it at the one planet that the Cylons won't attack (far left, gas giant). It's easy to see why you would spend as much time playing as you have.īTW, if you have another second. I had a few hours to play last night and I had quite a bit of fun, thanks to your help and the improvements in the game since launch. No "group select" back then, so it's a lot easier now. I did basically the same thing when I played the early game, except I did it manually. They can strengthen and defend each other. Originally posted by Battlestar Midway veteran:Grouping those Adamants together is a good idea. It just doesn't look like that feature works well now or that maybe I'm doing something wrong. The game has been out a while, and I'm sure I'm not the first to request this feature (groups). This product is a brand new and unused Battlestar Galactica Deadlock: Ghost Fleet Offensive CD Key for Steam. Also, I see that I can create groups of fighters, but giving them CTRL-1 or group 1 will simply select the first capital ship. If anybody ever thought about recreating battles from the show, now (actually on the 24th but shh) is your opportunity to do it. I play a lot of RTS and I'd like to be able to create a group of ships so that I wouldn't have to drag select. Includes the Valkyrie-class, Mercury-class, Viper Mk VII, 2nd Cylon War era Basestar, Guardian Basestar, and 2nd Cylon War era Raider. I can drag select the three ships in a stack or I can double click and select and move both stacks, though sometimes in combat it's a bit tricky to drag select three ships in a stack, and the computer doesn't list ships in a stack sequentially in the list on the top left side of the screen. Well, I am currently at the Adamant stage of the campaign, and I have them stacked in threes. Originally posted by Battlestar Midway veteran:I've never used ships in this way, but I do know you can move them as a group once you have set them in groups manually.which is not hard to do.
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